Creating iClone Character Motion using 3DS MAX Character Studio
Using the new released iClone3 3DS Max PlugIn, not only users can easily import any BVH (mocap) files into iClone3, also be able to take advantage of it's full power of motion editing: the biped animation system, key framing tools, layered motion editor, motion mixer, and workbench.
Here is a process on how to import BVH file into Character Studio, define multiple output clip files, and export motion to iClone withiClone3 Max Plugin. The same procedure can be applied to users who wish to create CS animation and export to iClone3.
Load iClone Character Studio Bone
3ds Max Bip Files
BIP extension is associated with Character Studio Biped File. Choose a free software from the list to view or edit BIP files. MNM Marker Name Map file (. Mnm).Not a motion-capture format per se, but a character studio file format that maps custom names in a CSM, BVH, or Importing TRC Files onto the standard list of conventional biped marker names. Trc) Can contain both body motion data and facial data. The TRC format is a geometry format that you can import into 3ds Max: See ImportTRC Dialog for more.
3d Studio Max .bip Files 2017
- 3D Models and Motion Capture files.
- MAX 3D models - download Autodesk 3ds Max (MAX) file format 3D assets There currently are 428,520 3D models ready for download in the Autodesk 3ds Max file format on the marketplace. Feel free to browse the collection and do not forget to use the other search filters to find PBR, rigged, animated or printable 3D models for your projects.
- Motion capture files for 3ds max ✅. Included:- 1550 Motion Capture Files- Example Project Files- 5 Learning Videos Guaranteed By CGFX Studio Easy to learn and use.
Reallusion produces all iClone3 character animation using this CS Bone definition. This CS Bone is well aligned with iClone G3 male rigged bone in scale and size.
First please load Bone_CS.max file to 3D Studio Max.
Enter Character Studio Mode
Select the pivot of the CS bone, then click on the Motion Tab to turn on Character Studio mode
Load BVH Motion File
Load BVH file from 'Load Motion Capture File' button.
Character Studio can automatically retarget different types of BVH files to Character Studio bone.
To keep the original mocap motion data fidelity, keep the default setting of Motion Capture Conversion Parameter as shown below for most cases. If users wish to use biped foot step for animation editing, please switch Footstep Extraction parameter to ON. Footstep extraction might slightly change the original motion.
After loading the BVH file, you may find the body scale has some significant change. It reflects the the bone scale definition stored in BVH file. No to worry at this point, this unexpected change can be recovered by saving the motion back to BIP (biped) format.
3d Studio Max .bip Files Download
Save BVH File as BIP format
Now save the BVH animation into BIP (biped) format, this is the native Character Studio motion format.
Resume the iClone CS Bone with the correct bone scale
Before further animation editing, reload iClone's original CS bone to resume it's normal bone scale
Load the BIP Motion File
Edit Animation using Character Studio functions
Export Character Studio Motion for iClone3
Go File - Export, select the iClone3 VNS format
Define and Export motion clips in iClone3 3DS Max PlugIn
To export Character Studio BIP animation file, you need to select File Type: Character Animation, and check Biped option.
To export the whole motion sequence, please check Export Option - All. In this case the export file name would be 001.vns. You can also separate the whole animation timeline data into several motion clips. eg. motion01 = frame 0 to 200; motion02= frame 201-400, etc. Press Add button after you enter a new motion segment, it will add a new clip in the Clip List. If you want to change the value of certain clip, double click to highlight the target clip, type in the new name or value in the range area, and press the Update button to confirm the change.
When there are several clips in the list, iClone3 Plugin exports several VNS motion files with the corresponding clip names. Use 'Export To' folder to define where you want to store motion files. Press OK to export all clips as files.
To compile a larger animation project which contains many motion clips, you can use the Save button to generate a text file which keeps the Clip List. Using an external text file to note the change of clip information can greatly simplify the clip editing works. Use Load button to load your updated Clip List file.
The format of the Clip List file should be as follow
#2 iClone3_CharAnimation_MClip
#Name, Start, End
motion01 1 100
motion02 201 400
Versie | 2018 |
Platform | |
Licentie | Commercial |
Categorie | Graphics |
Meer informatie |
Software Review
Hoofdfuncties
- Vul massa's tekens met realistisch gedrag
- Gebruik rigging-tools om uw personages levensecht te animeren
- Maak streng-afgeleide effecten zoals gras en haar
- Geavanceerde partikeleffecten genereren
- Navigeer door complexe scènegegevens met Scene Explorer
Autodesk 3ds Max is een 3D-grafische modelleerprogramma dat wordt gebruikt voor het modelleren, animeren, simuleren en weergeven van 3D-afbeeldingen. Het wordt meestal gebruikt om 3D-modellen voor videogames te maken, maar wordt ook gebruikt in film- en voor bewegingsgrafiek.
3ds Max biedt u een uitgebreide selectie tools voor het maken van 3D-modellen. Het biedt vele methoden voor het ontwikkelen van creatieve texturen, waaronder plavuizen, rotatie, onscherpte, UV-uitrekking en ontspanning. Het heeft ook functies om massa's karakters die zich realistisch gedragen automatisch te vullen.
Er zijn ook veel tools die u kunt gebruiken om geavanceerde animaties te maken in 3ds Max. Met Character Studio kun je de manier aanpassen waarop je tweevoetige personages zich verplaatsen door de instellingen van het skelet aan te passen. 3ds Max heeft ook een geïntegreerde stoffen simulatiemachine die het gedrag van de stof in uw scène afhandelt.
Autodesk 3ds Max is een krachtig 3D-modelleringsprogramma dat geschikt is voor een breed scala aan projecten. Samen met Maya (ook van Autodesk) is het de industriestandaard voor 3D-modelleringssoftware. Als u geïnteresseerd bent in de 3D-ontwerpindustrie, kunt u niet verkeerd gaan met 3ds Max.
Bijgewerkt: 13 oktober 2017
▶ Primaire bestandsextensie
▶ Andere bestandsextensies gebruikt Autodesk 3ds Max 2018
Ondersteunde bestandstypes | |
---|---|
.DXF | Drawing Exchange Format File |
.IFL | 3ds Max Image File List |
.ACT | Genesis3D Actor File |
.3DS | 3D Studio Scene |
.AI | Adobe Illustrator File |
.ASC | Autodesk ASCII Export File |
.CATPRODUCT | CATIA V5 Assembly File |
.ASE | Autodesk ASCII Scene Export File |
.MCR | 3ds Max Macroscript File |
.CSM | Character Studio Marker File |
.XAF | 3ds Max XML Animation File |
.CHR | 3ds Max Characters File |
.CATPART | CATIA V5 Part File |
.CGR | CATIA Graphical Representation File |
.CGR | Quest3D Channel Group File |
.CAL | 3ds Max Pose Adjustment File |
.CIB | Luminaire Data File |
.CPY | 3ds Max Copy Track File |
.CR2 | Poser Character Rigging File |
.DLV | CATIA 4 Export File |
.DDF | Diamond Directive File |
.BVH | Biovision Hierarchy Animation File |
.DAE | Digital Asset Exchange File |
.STP | STEP 3D CAD File |
.BMP | Bitmap Image File |
.FBX | Autodesk FBX Interchange File |
.FIG | 3ds Max Figure File |
.FLX | FLIC Animation |
.FXA | OC3 Entertainment FaceFX Actor File |
.FACEFX | FaceFX Actor File |
.IFP | GTA Animation File |
.FLT | OpenFlight Scene Description File |
.IGR | Quest3D Channel Group Layout File |
.IPT | Inventor Part File |
.RPF | Rich Pixel Format File |
.MAT | 3ds Max Materials File |
.M3G | Mobile 3D Graphics Program |
.MSE | 3ds Max Encrypted MAXScript File |
.MDD | Point Oven Deformation Data File |
.MD5CAMERA | id Tech 4 Model Camera File |
.MIX | 3ds Max Motion Mixer File |
.MS | 3ds Max Script File |
.MZP | MAXScript Zip Package |
.JT | JT Open CAD File |
.OBJ | Wavefront 3D Object File |
.SHP | Shapes File |
.PHY | 3ds Max Physique File |
.MD5MESH | id Tech 4 3D Mesh File |
.PRJ | Project File |
.WRZ | Compressed VRML World File |
.STL | Stereolithography File |
.MAXC | 3ds Max Container File |
.RVT | Revit Project File |
.DWG | AutoCAD Drawing Database File |
.M3 | Blizzard MDX3 Model File |
.SLDASM | SolidWorks Assembly File |
.MNM | Character Studio Marker Name File |
.UVW | UVW Coordinates File |
.SLDPRT | SolidWorks Part File |
.ZT | Mental Ray Image Depth File |
.SAT | ACIS SAT 3D Model File |
.BIP | Character Studio Biped File |
.SKP | SketchUp Document |
.WRL | VRML World |
.MD5ANIM | id Tech 4 Model Animation File |
.XMM | 3ds Max XML Animation Map File |
Extra gerelateerde bestandsindelingen | |
---|---|
.BMI | 3ds Max Plug-in |
.CUI | Autodesk Custom Workspace File |
.DLO | 3ds Max Plug-in |
.DLR | finalRender Plugin |
.DRF | VIZ Render File |
.IGES | IGES File |
.KBD | 3ds Max Keyboard Shortcuts File |
.IGS | Indigo Renderer Scene File |
.SPT | SpeedTree Tree Data File |
.MAT | V-Ray Materials File |
.IAM | Inventor Assembly File |
.DLU | 3ds Max Utility Plug-in File |
.RPS | 3ds Max Render Preset Settings |
.MNU | AutoCAD Interface Layout File |
.STEP | STEP 3D Model |